Friday 5 June 2009

FIFA 2010 Official Website Goes Live...Demo Coming August 19th?


The Official Fifa 10 website is now up and running with a special counter in the top right corner saying 'Fifa 10 kicks off in...' and at the moment its currently at 75 days, which takes it to August 19th.

Now lets think of the possibilities. Firstly August 19th would be too early for release as the game was released early october last year. Also, the transfer window closes on 31st of August so releasing the game on the 19th would mean the transfers are not up to date. So I think that rules it out as a release date

I think its either the release of the demo or its the day when the public can play the full game at the games convention in cologne which runs from August 17th to 19th. But if the gaming convention starts on the 17th then why would EA say 19th (the last day of the convention) so this leads me to believe that August 19th might indeed be the release of the demo.

Last year the demo was out september the 11th and seen as though the fifa coverage has started earlier this year I think it would be a good guess to presume that August the 19th may indeed be the day we all get to try fifa 10 ourselves in demo form. Or we could all be waiting for a demo and come August 19th all we get is a gameplay video or a demo release date lol. Let me know what you think...

Link to Official Fifa 10 website:

http://fifa.easports.com/enAU/home.action

Two videos, One preview...

Here is a good preview by Kotaku who played the game at E3. Fifa 10 looks like its shaping up very well.

http://www.kotaku.com.au/2009/06/fifa-10-preview-its-the-early-season-favourite/

Here are two videos from FSB. You can see fifa 10 being played in the background as David Rutter and Aaron Mchardy are interviewed.





Thursday 4 June 2009

Gamespot at E3 with Fifa 2010

As mentioned earlier, Fifa is being shown behind closed doors at E3. Here is another video by gamespot talking to David Rutter in the Fifa booth. Interesting to hear that in this month of June, EA will be taking Fifa to France, Italy, Spain and Russia for press tours before the games convention in cologne in August. Looks like there should be lots of news coming this month so add us to your favourites and check back for more news as we get it. For now check the latest video from Gamespot.

http://e3.gamespot.com/video/6211516/?hd=1

Fifa 2010 is being shown at E3 BUT...

David rutter from EA Sports said he will be demoing Fifa 2010 at E3 but we havent seen any video previews of the game. That is because Fifa is being shown at E3 behind closed doors.

Here is a video which gave 'The gamingahead show' crew access to the private EA booth where Fifa was being previewed. Check it out at minutes 2:52 till 4:08. No video of the gameplay but its still a video showing us that Fifa is at E3!


Wednesday 3 June 2009

First impressions...


Here is a great write up by Weepler (from Sweetpatch) on his first impressions of Fifa 2010.

The moment all you rabid footie fans have been waiting for is finally here. The unveiling of FIFA 10, and a first look at the game from a HANDS-ON perspective. Everything you are about to read is truth at the moment. Please be aware that the game is roughly 60% complete, and changes can, and most likely, will occur. As for now, enjoy the following...

After listening to feedback from numerous forums, worldwide gamers, and websites, the FIFA development team has been hard at work producing the most realistic football simulation to date, FIFA 10. We are, “Building on the success of FIFA 09 by continuing to focus on what matters most to our fans.” - Dave Rutter

After getting some hands-on, I must say, Rutter is clearly telling the truth. Simply put, I got home from the FIFA 10 Event and now find it difficult to play FIFA 09 knowing what FIFA 10 has to offer. Back to actual gameplay in a few...

The development team’s Number 1 priority for FIFA 10 is gameplay. Although, FIFA 09 wasn’t all that shabby, the team has listened to feedback and incorporated many suggestions into FIFA 10's development. Seven main concerns are as follows:

Urgency - Adding over 50 new movement cycles and a new urgency AI logic that drives more responsive player positioning. This includes concepts such as marking and space threat to improve the authenticity of our players movement keeping them focused on the ball and moving at a speed appropriate to the context of the action.

Details include improved player orientation when collecting the ball and an ability to keep the game balanced and in motion.

TrappingImproving player’s intelligence by giving them an awareness of where the easiest, most natural trapping position is. Increases responsiveness as players are able to get the ball on the ground and under control easier and faster.

Details include improved control over the ball, improved ball distribution, and a reduction in missed traps.

PositioningIntroducing more advanced defensive positioning concepts such as position priority which allows defenders to multi-task resulting in more intelligent covering logic. Positions are covered when dangerous spaces are left by an out of position teammate. In attack, players will analyze space more effectively, curve their runs in an attempt to stay onside, create passing lanes and drive for more variety in attacking options overall.

Details include more intelligent (ie curved) player runs when both attacking and defending. Attackers make smarter runs to create space and defenders now take the smartest (fastest) route to defend an oncoming attack.

PassingImproving the analysis of space and the threat of putting the ball in that space. This leads to an improvement in through ball passes that will give the receiver more options and allow him more time to outrun his defensive marker.

Details include fluidity when both making and receiving a pass. Utilizing space more efficiently makes the game play more smoothly.

ShootingRefining our context sensitive shooting system using a tool that allows us to recreate in-game situations and ensure that the different error factors have the correct effects on the ball trajectory, thus creating varied, authentic, logical shots.

Details include real world physics. Tweaking and tuning Reynold’s and Magnus values allows FIFA 10 to achieve the best and truest ball physics ever. Also fixed is the problematic and frustrating “hitting of the woodwork too often”.

DefendingImprovements to slide tackle targeting (ie giving more reach to good players and trying to avoid tackling through the dribbler), press marking, and adding better effort clearance logic (ie sliding to block crosses, overhead kick clearances) will give the defender more options. Counterpointed by a less forgiving standing tackle will make defending a more tactical skill in FIFA 10.

Details include improvements to slide tackling, press marking and effort clearances. Holding down the standing tackle button will no longer result in an instant steal. Defense is more tactical than simply pressing and holding tackle.

GoalkeepingA myriad of improvements and refinements including: Improving the GK’s perception of where he can intercept a loose ball, the urgency at which he should do so and his movement style. This results in a more responsive and more powerful rushing system. New animation warping technology will allow us to control the GK’s save momentum and ensure that his saves are realistic to create variety in scoring as his positioning and momentum will play a greater factor in his range of saving.

Details include a major goalkeeper overhaul. Overall keeper intelligence has improved. Gone are the half-line kick-off goals. The keeper now has the abilities to get down low on low, hard shots, and to tip or punch chipped shots. He also has the ability to dive, get up and still react to another shot on goal. Overall keeper movement is much more fluid.

In addition to these improvements, the development team has responded to feedback from over 250 million games played. Sifting through suggestions made directly by FIFA gamers, improvements have also been made in the following areas:

Animation – Improvements have been made in sprinting and movement animations.

Rules – Improvements have been made in player runs to alleviate the off-side’s epidemic, and the advantage rule has been tweaked to allow play to continue when necessary.

Immersion – Creating a total football experience. Continuous play now including quick free kicks. A Practice Arena to hone your skills. Realism like you have never seen on the pitch…

Although refining fundamentals is a KEY component of the development team’s priorities, innovation is something that is never overlooked. Improving a franchise is often more difficult than establishing a franchise, and FIFA is ever-improving. Check out these 3 new innovative additions:

360 degree dribbling The first-ever TRUE 360 degree dribbling system in a football game that gives you finer control in dribbling and allows you to find spaces between defenders that previously did not exist.

Skilled DribblingAnimation warping technology now gives skilled dribblers the ability to face the defender and use the highly responsive lateral dribbling to skip past the defender.

Freedom in Physical PlayWider dribble touches and new collision sharing allows for a varied, less predictable and extended fight for possession between the dribbler and the defender.

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Game speed is something that I noticed right away. It has definitely been slowed down a bit. I’d say it’s safe to say that it’s somewhere between FIFA 08 and FIFA 09. It’s not as slow as FIFA 08 but it’s not nearly as fast as FIFA 09. Players now have more time on the ball and the buttons still seem very responsive. Midfielders now have a purpose in the game and that is to move the ball around, build up attack and also defend in case of a bad pass or interception! I was really digging the speed and anyone who wanted a slower FIFA 09 without sacrificing responsiveness will be happy.

Physicality is stressed as an integral part of the game. No longer is it simply defender or attacker wins, but there exists a longer fight for the ball and jostling for position is essential. Due to the increased physicality physics there will be many animations for jostling. In the air battles are rougher and players will be seen getting knocked over. Expect to see battles.

Passing looked off to me, and we were assured that it wasn’t even close to being finished. It seemed as though passes were put a bit too far in front of the receiving player, but again, passing was only about 60% complete.

Shooting was also not fine-tuned. The development team was hard at work trying to get the physic’s values to where they needed to be and wanted our feedback to help. I feel as though shooting in 09 was a tad too easy, and I knew when I was going to score before I even struck the ball. That’s fine and dandy, but it’s highly repetitive. More variation is key, and when do you ever see 15 shots ALL on goal in real football?

Defending was a lot of fun. It seems as though it’s much more manual this year vs last year. Gone was the hold down tackle until you stole the ball, and I really liked the change. Defense was much too easy in FIFA 09, and I prefer a challenge of a more manual approach. Looks good so far.

Goalkeeping was by far the most tweaked characteristic. At first, I couldn’t get by the damn keeper to save my life. He made smarter reads on angles, tipped my chipped shots and rushed me if I got too close. His positioning was better, and he made extra dives when out of reach of a ball. He was a beast…

I’ll end with gameplay, as I saw some things that were really nice. Quick free kicks and warnings before cards have been incorporated directly into gameplay. When I first saw my opponent reach his hand down to touch the ball during gameplay, I almost fell out of my chair, but he was really just setting up a quick free kick! Unreal! My team was out of position, and I had to scramble to get back. No more cutscene needed to see the ref run up to a player for a warning/carding. I got tackled, and the ref ran right up to the player and showed a yellow. That was really satisfying, haha. Like I mentioned previously, the gamespeed was slowed down, and I felt like I had a lot more time on the ball. Players made smarter runs, the 360 dribbling dope as %&#@, and I really can’t wait to get more hands-on for that alone. I did some skills and they were effective, but I was much more interested in core gameplay, So far, it’s looking like FIFA 10 is going to crush FIFA 09. But in a good way.

Some more updates...



We havent seen any video footage of the actual game yet but here are two video interviews with some of the EA staff working on the game. Also, ive posted a link to the official EA Sports FIFA 2010 forums that have just gone live. Also, ive added one new screenshot. Check back for more updates tomorrow.

Producer interviews:

http://www.sweetpatch.tv/index.cfm?articleid=4398

http://www.fifainformer.com/index.php?option=com_content&task=view&id=117&Itemid=37#usercomments

Link to Fifa 2010 forums:

http://forums.electronicarts.co.uk/fifa-10-sony-playstation-3-microsoft-xbox-360/

FIFA 2010 previews..


Gamespot, IGN, FSB, Fifa informer and Eurogamer are some of the websites that have put up their preview of Fifa 2010. The aim laid out by EA Sports this year is 30% innovation, 70% refinement. From the previews so far it certainly seems EA are on the right track.

http://e3.gamespot.com/story/6210785/fifa-10-hands-on

http://uk.xbox360.ign.com/articles/989/989290p1.html

http://fifasoccerblog.com/blog/the-fsb-fifa-10-next-gen-preview/#more-1300

http://www.fifainformer.com/index.php?option=com_content&task=view&id=111&Itemid=1

http://www.eurogamer.net/articles/fifa-10-hands-on


Also, here is a Q+A with David Rutter done by the Mirror:

http://www.mirror.co.uk/news/technology/2009/06/03/fifa-10-q-a-with-ea-sports-115875-21411625/